― david h (david h), Wednesday, 9 October 2002 16:43 (twenty-three years ago)
(*these two things might not be related.)
― jess (dubplatestyle), Wednesday, 9 October 2002 16:46 (twenty-three years ago)
― david h (david h), Wednesday, 9 October 2002 16:51 (twenty-three years ago)
― david h (david h), Wednesday, 9 October 2002 16:53 (twenty-three years ago)
― maura (maura), Wednesday, 9 October 2002 17:08 (twenty-three years ago)
― jess (dubplatestyle), Wednesday, 9 October 2002 17:09 (twenty-three years ago)
― maura (maura), Wednesday, 9 October 2002 17:10 (twenty-three years ago)
An evil female friend of mine was teasing a girl in one of her classes (this was eighth grade) and asking her if she had a boner. The victim, being fairly innocent, said, "A boner? What's that?" My friend immediately responded, "Oh, it's just something that happens to girls sometimes," and walked away.
Several days later, the victim walked up to my friend and whispered, "Umm, don't tell anyone, but I think I've got a boner." My friend immediately ran down the hall shouting, "_______'s got a boner! _______'s got a boner!" The victim ran after shouting, "DON'T TELL EVERYBODY! SHHH! SHHH!"
For the rest of the year, the phrase "I think I've got a boner" was high comedy.
― Dan Perry (Dan Perry), Wednesday, 9 October 2002 17:21 (twenty-three years ago)
(b) I don't even have a post-N64 console -- it's just that two of my friends are game animators, so I get to keep up through them. I played about an hour's worth of Sunshine a few weeks back, and loved it so much that I quit: no way did I want to immerse myself in something so good and then not be able to take it home with me.
― nabisco (nabisco), Wednesday, 9 October 2002 17:23 (twenty-three years ago)
mario64 took me three months to complete, can't quite afford to spend that amount of time on anything just yet. december is a different story though.
looks great though, doesn't it.
andy
― koogs, Thursday, 10 October 2002 08:08 (twenty-three years ago)
Although I do love my platformers, I'd played a lot of them on the PlayStation before I got to M64, and it didn't impress me. I liked Banjo-Kazooie more. I understand that I may be crime.
I can well imagine playing the living bejeezus out of this, though. In the pantheon on Nintendo Big Names, I'm looking forward to it less than Zelda, and much much more than Metroid.
I'm a sucker for Collect Everything games, so whenever I break down and get a GameCube, I'll have Luigi's Mansion and Starfox Adventures to look forward to as well. And they'll probably hit a reasonable price level first.
― Andrew Farrell (afarrell), Thursday, 10 October 2002 15:49 (twenty-three years ago)
― adam (adam), Thursday, 10 October 2002 16:49 (twenty-three years ago)
Also, SUPER (ahem!) mario is great and so r all of u ;P
god!
― dwh (dwh), Wednesday, 11 December 2002 23:32 (twenty-three years ago)
― dwh (dwh), Wednesday, 11 December 2002 23:35 (twenty-three years ago)
*note: who actually plays the lottery? do you voluntarily incur inheritance tax too?
― dwh (dwh), Wednesday, 11 December 2002 23:37 (twenty-three years ago)
Multiplayer Halo is so fantastic that we've been playing it for almost a full year. And new things keep happening. The other day on "Sidewinder" I watched someone fly a Ghost up one of the side ramps to take out a guy on the ridge: he made it up, but the guy up there rocket-launched him as he approached. The Ghost crashed forward into the ground, killing the guy that had rocket-launched it and then sliding off of the edge of the ridge and falling all the way down on top of me. Also the other day I shot the overshield down from the little overhead passage where it's tucked on "Rat Race," but someone else was closing in to grab it before I did! So I shot it out of the way with my pistol!
― nabisco (nabisco), Thursday, 12 December 2002 07:54 (twenty-three years ago)
― Dan I., Thursday, 12 December 2002 08:10 (twenty-three years ago)
oh wait, i'll just go back and read it again, duh.
― g-kit (g-kit), Thursday, 12 December 2002 11:04 (twenty-three years ago)
I also love the "Old School!" levels, the ones with the really primitive pretty shapes. Some of them are hair-pullingly hard, but I'm a veteran of Crash 1, me.
What I didn't like is that each of the shines is in it's own scenario, during which the other shines are unavailable (apart from the 100 coins and the blue coins). So you're stuck in a fixed progression. In SM64, if the current star was gicing you the gyp, you could almost always go look at that intering bit over there, or search for the red coins, and get your star that way.
― Andrew Farrell (afarrell), Tuesday, 14 January 2003 15:09 (twenty-three years ago)
― rio natsume, Monday, 5 September 2005 15:28 (twenty years ago)
― Raw Patrick (Raw Patrick), Monday, 5 September 2005 16:19 (twenty years ago)