― river raider, Sunday, 8 May 2005 23:44 (twenty-one years ago)
― kingfish, Sunday, 8 May 2005 23:49 (twenty-one years ago)
― river raider, Sunday, 8 May 2005 23:51 (twenty-one years ago)
― Dan I. (Dan I.), Sunday, 8 May 2005 23:58 (twenty-one years ago)
― Andrew Farrell (afarrell), Monday, 9 May 2005 00:05 (twenty-one years ago)
― kingfish, Monday, 9 May 2005 00:06 (twenty-one years ago)
― giboyeux (skowly), Monday, 9 May 2005 00:30 (twenty-one years ago)
― Trayce (trayce), Monday, 9 May 2005 00:33 (twenty-one years ago)
― giboyeux (skowly), Monday, 9 May 2005 00:35 (twenty-one years ago)
― kingfish, Monday, 9 May 2005 00:49 (twenty-one years ago)
My bf says no one makes games this way because people would get too fed up and frustrated with it, and I guess he's right. Is realism a good idea? I mean games are escapism really.
― Trayce (trayce), Monday, 9 May 2005 01:09 (twenty-one years ago)
― Trayce (trayce), Monday, 9 May 2005 01:10 (twenty-one years ago)
― Stupornaut (natepatrin), Monday, 9 May 2005 01:13 (twenty-one years ago)
― LeCoq (LeCoq), Monday, 9 May 2005 01:52 (twenty-one years ago)
Realistic worlds is what killed my interest in video games for me.
― donut debonair (donut), Monday, 9 May 2005 03:35 (twenty-one years ago)
― Andrew Farrell (afarrell), Monday, 9 May 2005 06:10 (twenty-one years ago)
― Stupornaut (natepatrin), Monday, 9 May 2005 06:24 (twenty-one years ago)
― Ste (Fuzzy), Monday, 9 May 2005 07:30 (twenty-one years ago)
-- kingfish (stil...), May 9th, 2005.
i think of metal gear as akin to james bond, with "realistic" visuals but completely implausible, fanciful, and fun.
which is why i dislike splinter cell so much, it goes for a more "realistic" approach to stealth/spy stuff and is just boring. plus tom clancy is a fucking facist.
― latebloomer: the rebel sound of grits and bacon (latebloomer), Monday, 9 May 2005 07:56 (twenty-one years ago)
Though that's just slightly lefty content on top of righty form.
― Andrew Farrell (afarrell), Monday, 9 May 2005 10:00 (twenty-one years ago)
― Tom (Groke), Monday, 9 May 2005 10:14 (twenty-one years ago)
Bushido Blade tried to be realistic as a sword fighting game (to win you have to hit a fatal shot on your opponent - other hits will just slow your opponent down/make them unable to stand up), it could have been done even better obv.
― ken c (ken c), Monday, 9 May 2005 10:30 (twenty-one years ago)
― Tom (Groke), Monday, 9 May 2005 10:32 (twenty-one years ago)
and then they made grand theft auto.
― ken c (ken c), Monday, 9 May 2005 10:33 (twenty-one years ago)
SimTower is a highly bullshit game.
At the end of the day, realism is an interesting exercise for computer scientists to try and achieve as best as possible, and the results of this research provide video games with nice tools that can be incorporated into a satisfying experience. People asking for more "realism" in video games, though, that's kind of like saying you don't enjoy the Star Wars films because none of the characters ever seem to have to use the toilet.
― TOMBOT, Monday, 9 May 2005 13:43 (twenty-one years ago)
― TOMBOT, Monday, 9 May 2005 13:50 (twenty-one years ago)
― Andrew Farrell (afarrell), Monday, 9 May 2005 14:22 (twenty-one years ago)