really good and interesting GAME ENDINGS (fancy cutscenes don't count)

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the end of double dragon is totally classic--it almost feels like it's breaking the fourth wall!! was there ever another game that ended so well? does this deserve its own thread?

-- s1ocki (slytus...), Today 2:34 PM. (slutsky) (later)


so this is kind of "s/d: game endings," only no cutscenes--ie good PLOT developments don't count unless you can actually play it, know what i mean?

s1ocki (slutsky), Wednesday, 21 September 2005 17:36 (twenty years ago)

The one where you find out you're actually a chick.

Dom Passantino (Dom Passantino), Wednesday, 21 September 2005 17:39 (twenty years ago)

yeah I mentioned the double dragon one on the bosses thread, it was great obv. because it meant the game wasn't yet over and (OMG) you also get to kick yr brother's ass!

cozen (Cozen), Wednesday, 21 September 2005 17:48 (twenty years ago)

musta been a great day in the office when they come up w. that one!

cozen (Cozen), Wednesday, 21 September 2005 17:49 (twenty years ago)

The events leading up to the final battle of Planescape: Torment is still my favorite videogame moment of all time.

The Ghost of Black Elegance (Dan Perry), Wednesday, 21 September 2005 17:52 (twenty years ago)

Uh, Katamari Damacy.

Also, totally cheesy, but I kind of liked the denouement of Final Fantasy Tactics Advance.

Haven't been making it all the way to the end of many games lately.

TOMBOT, Wednesday, 21 September 2005 19:26 (twenty years ago)

Congratulations! You've destroyed the vile Red Falcon and saved the universe. Consider yourself a hero.

W i l l (common_person), Wednesday, 21 September 2005 19:27 (twenty years ago)

Bionic Commando was always fun, tho so very demanding. You miss that shot, you gunna die. take THAT, exploding not-hitler!

kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 19:47 (twenty years ago)

what makes an ending satisfying?

s1ocki (slutsky), Wednesday, 21 September 2005 20:12 (twenty years ago)

videogames don't really have the power to resolve narratively like movies, do they? 'cuz you're active in a videogame & you don't neccessarily want to STOP acting.

s1ocki (slutsky), Wednesday, 21 September 2005 20:15 (twenty years ago)

http://www.classicgaming.com/mdb/m1/m1shot_03.gif
http://www.classicgaming.com/mdb/m1/m1end5.jpg

rio natsume, Wednesday, 21 September 2005 21:55 (twenty years ago)

In general, if you don't want to stop acting, you don't head towards the big sign saying END OF GAME HERE. Some games have fantastic stories with beginnings, middles, and ends. Planescape Torment, as mentioned by Dan above, is an excellent example.

Andrew Farrell (afarrell), Wednesday, 21 September 2005 22:12 (twenty years ago)

The dumb punchline gag at the end of GTA 3 really is perfect.

Dom Passantino (Dom Passantino), Wednesday, 21 September 2005 22:55 (twenty years ago)

In general, if you don't want to stop acting, you don't head towards the big sign saying END OF GAME HERE.

but what i'm wondering is if there's a way to satisfyingly conclude your "acting," in the same way that a film you really enjoy can end satisfyingly.

s1ocki (slutsky), Thursday, 22 September 2005 01:14 (twenty years ago)

even though i'm slightly biased in that most of my game playing time is spent on gta games anyway i'm still going to mention Vice City, purely because the ending of the game is actually in the middle of it.
credits role but you just know you still have stuff to do. You can either choose to go on, or call it a day and still be a winner.

There's some gorgeous music too as it shows you some scenes of the city when the credits are going up. You can't help but want to get back in there and mix it up.

Ste (Fuzzy), Thursday, 22 September 2005 07:34 (twenty years ago)

Monkey Island 2 left me feeling particularly affected, a bit let-down, a bit amazed at the audacity, a bit questioning the nature of existence.

Tom (Groke), Thursday, 22 September 2005 08:55 (twenty years ago)

tom OTM!

i cried. i really did.

g-kit (g-kit), Thursday, 22 September 2005 11:40 (twenty years ago)

do adventure games have a monopoly on good/interesting ends because of their narrative structures?

Britain's Obtusest Shepherd (Alan), Thursday, 22 September 2005 11:59 (twenty years ago)

This thread is also why I was looking for the notorious grrrrr.gif

Tom (Groke), Thursday, 22 September 2005 12:14 (twenty years ago)

Fall-Out 2 was cool, and the game let you run around afterwards, where the different characers suddenly got all self-aware and would congradulate you on actually finishing the game. "You know most people don't actually finish the games they buy, right?"

the local children would sing "We don't neeeed another Heeeeero" at you, the local madame would sleep with you, you got a device that boosted all your stats to 300, etc...

and i was glad i left Myron to fester somewhere in the desert.

kingfish superman ice cream (kingfish 2.0), Thursday, 22 September 2005 13:51 (twenty years ago)

Sam & Max had a shooting gallery behind the closing credits.

kingfish superman ice cream (kingfish 2.0), Thursday, 22 September 2005 13:54 (twenty years ago)

I don't know how you people can finish Double Dragon. I always get taken down by the multiple Abobos on level 3 (NES version).

melton mowbray (adr), Thursday, 22 September 2005 15:13 (twenty years ago)

In Streets Of Rage - you get to the final boss and he says "D'you wanna be in my gang?" and you say "Oh yeah!" and the fucker zaps you back to stage 4 or something and you have to do half the game again. The ending is dull as dishwater (some shitty cut scene of them watching a sunset or something) but the "THAT'S FOR MAKING ME PLAY 4 REPEAT LEVELS YA CUNT" revenge factor was oh so sweet.

I'm racking my brains for classic endings here and have come to the conclusion that I can only complete games with shit endings.

Anyone ever play Power Rangers on the SNES? At the end you turn into the Big Robot Combo Fucker I Don't Know The Name Of and fight scary hard ass gold plated monsters and it's hard as nails then you complete it and...
you see the Power Rangers sitting in a car then sitting in a cafe watching Blue Power Ranger breakdance.

(I realise this should be on a 'really bad and uninteresting GAME ENDINGS' thread but fuck it)

Onimo (GerryNemo), Thursday, 22 September 2005 15:44 (twenty years ago)

wait, does "fancy cutscenes" just mean FF-style CG-stuff? Or Half-Life/MGS-style "cutscenes in the game's engine"?

kingfish superman ice cream (kingfish 2.0), Thursday, 22 September 2005 16:51 (twenty years ago)

Loom, oh my. I mean not so much the ending as the run-up to the final bit, (but I mean the final bit you just do do what you have learnt, it is beautiful and necessary that it be easy), going through all those burnt worlds of obstacles and challenges now rewritten as childish exercises because all so vulnerable to this violence...

Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 03:15 (twenty years ago)

MGS 2 = Worst cutscene ending ever. "Wow! I've finally done it! And now I get a 40 minute philosophy lecture! That doesn't even wrap up most of the plot! Oh huzzah!"

MGS 3 =, by contrast, good cutscene ending as it's got a proper twist ending or two and it makes good story (if being all about honour and legacy and DNA as per usual.) It's like you're actually being rewarded with something rather than just talked at for a bit.

Vic Fluro, Saturday, 24 September 2005 10:43 (twenty years ago)

The end of MGS2 was just insane. Though the post-credits chatter between Otacon and Snake or whoever was pretty great.

adam (adam), Saturday, 24 September 2005 17:10 (twenty years ago)

It doesn't really have so much to do with the ending itself, but when I beat Super Mario Bros, half of my neighborhood was in my garage. When I finally beat Bowser, everyone erupted, and my friend Jen screamed so long that my grandmother told her that she was no longer allowed at my house.

It was definitely one of the ten best moments of my life, along with beating Mike Tyson's Punch Out and like getting laid and trying marijuana for the first time.

polyphonic (polyphonic), Saturday, 24 September 2005 22:38 (twenty years ago)

haha slocki!

do video games EVER have satisfying endings?

cozen (Cozen), Saturday, 1 October 2005 20:11 (twenty years ago)

I was searching for "earthbound" (and I also discovered that tom didn't like it)

cozen (Cozen), Saturday, 1 October 2005 20:12 (twenty years ago)

deserves a repost

http://solidsharkey.com/pm2marry1.gif

cozen (Cozen), Saturday, 1 October 2005 20:13 (twenty years ago)

What in the world is the context of that ending?

polyphonic (polyphonic), Saturday, 1 October 2005 20:20 (twenty years ago)

Rorita!

pr00de, where's my car? (pr00de), Sunday, 2 October 2005 00:56 (twenty years ago)

PRINCESS MAKER 2!

jeffrey (johnson), Sunday, 2 October 2005 11:08 (twenty years ago)

three years pass...

https://www.youtube.com/watch?v=8re8nfq-G0c&feature=related

about 3:25 imo

jveggra va pbqr (Lamp), Tuesday, 18 August 2009 15:17 (sixteen years ago)

i came here to say Monkey Island 2 but I already did it.

still makes me well up a lil bit.

#/.'#/'@ilikecats (g-kit), Tuesday, 18 August 2009 15:31 (sixteen years ago)

Now I want to buy this Monkey Island 2 game.

Mr. Snrub, Thursday, 20 August 2009 02:43 (sixteen years ago)


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