-- s1ocki (slytus...), Today 2:34 PM. (slutsky) (later)
so this is kind of "s/d: game endings," only no cutscenes--ie good PLOT developments don't count unless you can actually play it, know what i mean?
― s1ocki (slutsky), Wednesday, 21 September 2005 17:36 (twenty years ago)
― Dom Passantino (Dom Passantino), Wednesday, 21 September 2005 17:39 (twenty years ago)
― cozen (Cozen), Wednesday, 21 September 2005 17:48 (twenty years ago)
― cozen (Cozen), Wednesday, 21 September 2005 17:49 (twenty years ago)
― The Ghost of Black Elegance (Dan Perry), Wednesday, 21 September 2005 17:52 (twenty years ago)
Also, totally cheesy, but I kind of liked the denouement of Final Fantasy Tactics Advance.
Haven't been making it all the way to the end of many games lately.
― TOMBOT, Wednesday, 21 September 2005 19:26 (twenty years ago)
― W i l l (common_person), Wednesday, 21 September 2005 19:27 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 19:47 (twenty years ago)
― s1ocki (slutsky), Wednesday, 21 September 2005 20:12 (twenty years ago)
― s1ocki (slutsky), Wednesday, 21 September 2005 20:15 (twenty years ago)
― rio natsume, Wednesday, 21 September 2005 21:55 (twenty years ago)
― Andrew Farrell (afarrell), Wednesday, 21 September 2005 22:12 (twenty years ago)
― Dom Passantino (Dom Passantino), Wednesday, 21 September 2005 22:55 (twenty years ago)
but what i'm wondering is if there's a way to satisfyingly conclude your "acting," in the same way that a film you really enjoy can end satisfyingly.
― s1ocki (slutsky), Thursday, 22 September 2005 01:14 (twenty years ago)
There's some gorgeous music too as it shows you some scenes of the city when the credits are going up. You can't help but want to get back in there and mix it up.
― Ste (Fuzzy), Thursday, 22 September 2005 07:34 (twenty years ago)
― Tom (Groke), Thursday, 22 September 2005 08:55 (twenty years ago)
i cried. i really did.
― g-kit (g-kit), Thursday, 22 September 2005 11:40 (twenty years ago)
― Britain's Obtusest Shepherd (Alan), Thursday, 22 September 2005 11:59 (twenty years ago)
― Tom (Groke), Thursday, 22 September 2005 12:14 (twenty years ago)
the local children would sing "We don't neeeed another Heeeeero" at you, the local madame would sleep with you, you got a device that boosted all your stats to 300, etc...
and i was glad i left Myron to fester somewhere in the desert.
― kingfish superman ice cream (kingfish 2.0), Thursday, 22 September 2005 13:51 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Thursday, 22 September 2005 13:54 (twenty years ago)
― melton mowbray (adr), Thursday, 22 September 2005 15:13 (twenty years ago)
I'm racking my brains for classic endings here and have come to the conclusion that I can only complete games with shit endings.
Anyone ever play Power Rangers on the SNES? At the end you turn into the Big Robot Combo Fucker I Don't Know The Name Of and fight scary hard ass gold plated monsters and it's hard as nails then you complete it and...you see the Power Rangers sitting in a car then sitting in a cafe watching Blue Power Ranger breakdance.
(I realise this should be on a 'really bad and uninteresting GAME ENDINGS' thread but fuck it)
― Onimo (GerryNemo), Thursday, 22 September 2005 15:44 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Thursday, 22 September 2005 16:51 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 03:15 (twenty years ago)
MGS 3 =, by contrast, good cutscene ending as it's got a proper twist ending or two and it makes good story (if being all about honour and legacy and DNA as per usual.) It's like you're actually being rewarded with something rather than just talked at for a bit.
― Vic Fluro, Saturday, 24 September 2005 10:43 (twenty years ago)
― adam (adam), Saturday, 24 September 2005 17:10 (twenty years ago)
It was definitely one of the ten best moments of my life, along with beating Mike Tyson's Punch Out and like getting laid and trying marijuana for the first time.
― polyphonic (polyphonic), Saturday, 24 September 2005 22:38 (twenty years ago)
do video games EVER have satisfying endings?
― cozen (Cozen), Saturday, 1 October 2005 20:11 (twenty years ago)
― cozen (Cozen), Saturday, 1 October 2005 20:12 (twenty years ago)
http://solidsharkey.com/pm2marry1.gif
― cozen (Cozen), Saturday, 1 October 2005 20:13 (twenty years ago)
― polyphonic (polyphonic), Saturday, 1 October 2005 20:20 (twenty years ago)
― pr00de, where's my car? (pr00de), Sunday, 2 October 2005 00:56 (twenty years ago)
― jeffrey (johnson), Sunday, 2 October 2005 11:08 (twenty years ago)
https://www.youtube.com/watch?v=8re8nfq-G0c&feature=related
about 3:25 imo
― jveggra va pbqr (Lamp), Tuesday, 18 August 2009 15:17 (sixteen years ago)
i came here to say Monkey Island 2 but I already did it.
still makes me well up a lil bit.
― #/.'#/'@ilikecats (g-kit), Tuesday, 18 August 2009 15:31 (sixteen years ago)
Now I want to buy this Monkey Island 2 game.
― Mr. Snrub, Thursday, 20 August 2009 02:43 (sixteen years ago)