tendo 6 4

Message Bookmarked
Bookmark Removed
In 1997 I felt that the N64 was the home of disposable 3D gimmickery, animal mascots, Ken Griffey Jr., and not much more. Now, in 2005, my roommate has given me his old console and some games. I'm playing Mario. I think the level designs suck and that jumping into paintings is a very inelegant way of including a variety of different environments. It's still fun anyways, which is what makes me so angry.

Never played Goldeneye and I love Ocarina. What else?

Allen E. Riley (allenriley), Thursday, 22 September 2005 04:00 (twenty years ago)

jumping into paintings is a very inelegant way of including a variety of different environments.

there is no hope for you, my son

kingfish superman ice cream (kingfish 2.0), Thursday, 22 September 2005 04:16 (twenty years ago)

the level designs suck???? sheesh.

haitch in SYD (haitch), Thursday, 22 September 2005 09:12 (twenty years ago)

for multiplay, karts and goldeneye

Ste (Fuzzy), Thursday, 22 September 2005 09:15 (twenty years ago)

oh no wait, wasn't karts shit on 64?

Ste (Fuzzy), Thursday, 22 September 2005 09:15 (twenty years ago)

the star wars one, i forget the name. that was okay.

what was the game where you played in a variety of construction vehicles trying to get from point A to point B on different missions. my mate had it and it was strangely addictive.

Ste (Fuzzy), Thursday, 22 September 2005 09:17 (twenty years ago)

Super Mario 64 really isn't all that. It was incredibly influential, but eclipsed once someone else implemented a working camera system.

Andrew Farrell (afarrell), Thursday, 22 September 2005 09:33 (twenty years ago)

point me in the direction of the game with the working camera system, please!

haitch in SYD (haitch), Thursday, 22 September 2005 09:46 (twenty years ago)

1997 I used to make fun of my friend for claiming the N64 was better than the Playstation. Now my friends make fun of me for claiming the exact same thing.

melton mowbray (adr), Thursday, 22 September 2005 10:35 (twenty years ago)

jumping into paintings is a very inelegant way of including a variety of different environments
what kingfish said pretty much. this is a rocking way of doing it. there are some great variants on it that you can't do in video games - there are text adventures where reading books/poems looking in mirrors etc take you elsewhere. magic stuff.

i played an average platformer where they did this cute thing where you had a central sort of tardis-like "hub" and while the execution of it worked well (seeing through the door in to another impossibly large room) it was just too prosaic. on the other hand that same game had a bit where you became part of a tapestry and it went all 2D. nice

Britain's Obtusest Shepherd (Alan), Thursday, 22 September 2005 11:25 (twenty years ago)

(that was vexx on the cube BTW)

Britain's Obtusest Shepherd (Alan), Thursday, 22 September 2005 11:26 (twenty years ago)

It isn't really the design concept of jumping into paintings that bothers me. It's more that the levels themselves have no character ascribed to them in accordance with this design beyond their being little self-contained worlds that differ radically from one another, and that this difference only comes across as showing the real nature of the levels: technical demos and obstacle "courses" for the 3D engine.

The character of the levels is irrelevant; the game would be equally fun as a wireframe demo. This is why they are called courses and not levels or stages: there is no sequential order, their is no narrative sequence that integrates them. Their only end is to provide fodder for superfunjumping. This isn't a problem because that's the point of the game and it is fun, but it's why I like Sunshine better!

Allen E. Riley (allenriley), Thursday, 22 September 2005 13:25 (twenty years ago)

the game would be equally fun as a wireframe demo.

still no hope for you, my son

kingfish superman ice cream (kingfish 2.0), Thursday, 22 September 2005 13:36 (twenty years ago)


You must be logged in to post. Please either login here, or if you are not registered, you may register here.