The Official Sudoku Thread.

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Online it kind of sucks; on paper, it's crack. This is your official Sudoku thread to discuss the addiction.

Forksclovetofu (Forksclovetofu), Saturday, 24 September 2005 01:01 (twenty years ago)

My mom just sent me and my roommate a package of Sudoku puzzles, sorted and paperclipped into four different levels of difficulty, along with three different articles discussing the Sudoku phenomenon. It was kind of adorable.

I tried it once and found it just difficult enough to realy challenge me, but not so difficult that I abandoned all hope. Pretty perfect, really. I'm a little wary of getting in any deeper, though, as I'm not sure I need more obsessions.

Laura H. (laurah), Saturday, 24 September 2005 05:54 (twenty years ago)

sudoqueer

CUT MY LIFE INTO PIZZAS ;_; (Adrian Langston), Saturday, 24 September 2005 06:23 (twenty years ago)

Well played.

Laura H. (laurah), Saturday, 24 September 2005 06:31 (twenty years ago)

more like sudomommaneverlovedmeandihaveissueswithmypenis, shuh.

Forksclovetofu (Forksclovetofu), Saturday, 24 September 2005 06:34 (twenty years ago)

sudoku c or d?

(for reference)

Andrew Farrell (afarrell), Saturday, 24 September 2005 09:49 (twenty years ago)

Dear forksclovetofu -

I hate you, you've ruined my life.

Love,
Austin

Austin Still (Austin, Still), Sunday, 25 September 2005 02:36 (twenty years ago)

Get in line.

Forksclovetofu (Forksclovetofu), Sunday, 25 September 2005 03:27 (twenty years ago)

I spent my ENTIRE HOLIDAY playing this bloody game, it was quite relaxing though but you reach a limit after a bit and now I think I could quite happily go another year without doing one.

Tom (Groke), Sunday, 25 September 2005 22:54 (twenty years ago)

They're sort of strange, in that there's not usually (I find) any benefit to switching from one you're having problems with to another one - it's not like a crossword, you won't be crossing the street and blurt out "256389714!"

Andrew Farrell (afarrell), Monday, 26 September 2005 01:24 (twenty years ago)

one month passes...
Is there some point, in certain puzzles, where you have to guess and then see if the placement works?

Wolfcastleee (Leee), Thursday, 10 November 2005 03:47 (twenty years ago)

no.

Forksclovetofu (Forksclovetofu), Thursday, 10 November 2005 06:48 (twenty years ago)

That depends on your definition of "guess", surely.

Casuistry (Chris P), Thursday, 10 November 2005 08:28 (twenty years ago)

reminds me of the magic square puzzles i usedta do as a kid?

Sterling Clover (s_clover), Thursday, 10 November 2005 09:01 (twenty years ago)

Is this still a "phenomenon" that's "sweeping" and "gripping" "the nation"?

We binned our crossword for a Sudoku in our latest corporate magazine. It had two possible solutions, so it was kind of crap.

Onimo (GerryNemo), Thursday, 10 November 2005 11:23 (twenty years ago)

And yet crosswords with two possible solutions (such as the Election Day 1996 NYTimes puzzle) are completely classic!

Casuistry (Chris P), Thursday, 10 November 2005 18:21 (twenty years ago)

Is this still a "phenomenon" that's "sweeping" and "gripping" "the nation"?

Isn't "the nation" all doing kakuro now? I might have mispelt that. It's the "NUMBER ONE PUZZLE IN JAPAN", apparently.

I mourn the retreat of cryptics for these things :(

Gravel Puzzleworth (Gregory Henry), Thursday, 10 November 2005 18:27 (twenty years ago)

It reminds me of Gaussian elimination. I always see hispanic people doing it on the subway.

Jdubz (ex machina), Thursday, 10 November 2005 18:31 (twenty years ago)

Lotsa people be playing this shit on my subway.

57 7th (calstars), Thursday, 10 November 2005 21:26 (twenty years ago)

Guessing = when I can't eliminate rows/columns and I have to resort to plugging in a number and see if it works/doesn't.

Wolfcastleee (Leee), Friday, 11 November 2005 05:13 (twenty years ago)

should never need to wolfcastlee, they should all be logical.

am preferring kakuro to sudoku at the moment, less mindless faffing.

koogs (koogs), Friday, 11 November 2005 13:51 (twenty years ago)

I was doing too many of these each day (more than 6 = too many for me). I've cut back to two - the Daily Telegraph competition one (always medium hard) at work which I keep tucked under my keyboard and work on in idle moments when I'm not reading ILX, and one at home from a book of Japanese ones.

The Daily Telegraph now has jigsaw sudoku, where the major boxes aren't square. And our Wednesday paper has one, always ultra-easy with one full 9-square filled in (in a lighter typeface, like you won't really notice it or something).

Jaq (Jaq), Tuesday, 15 November 2005 23:20 (twenty years ago)

Ah, kakuro! My newfound time waster friend!

Jaq (Jaq), Wednesday, 16 November 2005 01:15 (twenty years ago)

I still don't understand what is not logical about guessing. "If I put a 2 here, then.... [ten minutes later] Oh, no, that won't work, so I have to put a 7 there instead." That is process of elimination, pure logic. I mean, what does guessing mean when you only have 9 possible options?

Casuistry (Chris P), Wednesday, 16 November 2005 10:12 (twenty years ago)

> I still don't understand what is not logical about guessing.

uh? 8)

there's always (at least) one place on the grid where you KNOW the answer, there's only one possible value it can be given the state of the other squares. when you guess it's because the square you're guessing doesn't have a single logical value. which means, in effect, you're filling in the wrong square - look somewhere else. (this continually having to find the exact square is what bores me)

i would like to do another 4x4x4 one but that means buy the independant on a saturday. am also thinking about a kakuro solver thing.

koogs (koogs), Wednesday, 16 November 2005 16:04 (twenty years ago)

Is it possible to solve a Sudoku if one particular number doesn't appear at all in the pre-filled bits?

Sonneywolferinecastleee (Leee), Thursday, 17 November 2005 01:48 (twenty years ago)

Absolutely. In a basic case, if you take a finished one and removed the number 1 everywhere...

Andrew Farrell (afarrell), Thursday, 17 November 2005 02:26 (twenty years ago)

Is it possible to solve a Sudoku if one particular number doesn't appear at all in the pre-filled bits?

Yes, this happens a lot in the medium and hard categorized puzzles.

It's also true you should never have to guess where a number goes - you should either know from direct evidence (numbers in all the surrounding boxes preclude any other possibility) or by interpolation (which I was going to write out an example of but it made no sense in writing whatsoever).

Jaq (Jaq), Thursday, 17 November 2005 03:10 (twenty years ago)

You're saying that you're never in a position where, based on direct evidence, a square could either be, let's say, a 2 or a 7, but then you realize that it can't be 2 because if there were a 2 in that square then there'd have to be a 5 in that other square and therefore there'd have to be a 8 in that other square and then there'd have to be a 1 in that other square and there CAN'T be a 1 in that there square, so therefore it has to be a 7 in the first square?

Because I haven't done them that much (I used to do them in Games years ago, and have done a few since the rage started, but I haven't gotten into them so much) but that has happened to me often. And while that is using logic (and I assume it's what Jaq means by "interpolation"), that is also using guessing -- you have to guess that it is 2, follow the consequences, and realize that it can't be 2.

And I can't think of a form of sudoku guessing that doesn't amount to that (although some guesses would be more productive than others).

Casuistry (Chris P), Thursday, 17 November 2005 03:26 (twenty years ago)

No - usually I figure out that the 2 can't be in that space because the 2 for that column or row has to be in another section. That's what I mean by interpolation - you know a particular number has to be in a particular row or column for a section even if you don't know exactly which square, therefore it can't be in that row or column for either of the two influenced sections.

Jaq (Jaq), Thursday, 17 November 2005 03:49 (twenty years ago)

I never do the "follow the consequences" thing, I think that would make my head hurt.

Jaq (Jaq), Thursday, 17 November 2005 03:51 (twenty years ago)

The somewhat arbitrary but still definite distinction is whether you fill in the number on paper/the web and then possibly backtrack later, or whether you keep both possibilities in your head, figuring out what the ramifications of both would be, until one of them runs into a brick wall.

Andrew Farrell (afarrell), Thursday, 17 November 2005 16:03 (twenty years ago)

My inability to explain this filled me with steely-eyed determination last night. I don't keep possibilities, either in my head or on paper, don't backtrack, don't follow consequences or ramifications. I don't write anything down until I know it belongs in a square with certainty.

So, because I'm a hopeless technoid, I charted the solve sequence for yesterday's Guardian competition puzzle:
http://www.theilliterate.com/archives/illiterati/sudoku.jpg

Solving this Sudoku:

1) Find all the section direct evidence locations.
a. 3 goes in B7
b. 5 goes in F5
2) Check Column 6 for direct evidence locations.
a. 9 goes in H6
3) Check Column 6 for interpolated locations.
a. Neither 2 nor 4 can go into G6, therefore 6 goes in G6.
4) Check row F for interpolated locations.
a. None definite.
5) Focusing on the section that contains G7:
a. The numbers 1, 6 and 9 will go in the bottom row of this section
b. Therefore, 4 goes in H7
6) Focusing on the section that contains G1:
a. 5 will go in the second row, either in H1 or H3
b. Therefore, in the section that contains G7, 5 goes in G8
c. Therefore, in the section that contains G7, 7 goes in H8
7) Check column 7 for direct evidence locations.
a. 7 goes in E7
b. by direct evidence, 7 goes in B9
8) Focusing on the section containing G4:
a. 2 and 8 must go in H5 and J5
b. therefore, 3 and 7 go in the upper row
c. therefore 7 goes in G5 and 3 goes in G4
d. by direct evidence, 4 goes in G2
e. by direct evidence, 4 goes in A1
f. by direct evidence, 7 goes in C2
9) Focusing on the section containing D4:
a. 4 will go the middle row
b. therefore, in the section containing D7, 4 goes in the bottom row
c. therefore, 4 goes in F9
10) By direct evidence, 1 goes in D2 (I missed this in the first step)
11) By direct evidence, 1 goes in E9
12) By direct evidence, 5 goes in A9
13) Focusing on the section containing D7:
a. 9 goes in the upper row
b. therefore, in the section containing D1, 9 goes in the middle row
c. therefore, 9 goes in E3
14) Focusing on Row C:
a. 5 goes in C4 by direct evidence
b. 5 goes in B3 by direct evidence
c. 5 goes in H1 by direct evidence
d. 3 goes in F2
e. 3 goes in J3
f. 7 goes in J1
15) Focusing on the section containing D1:
a. 8 goes in F1
16) Focusing on the section containing D4:
a. 2 will be in the center column of the section containing G4
b. therefore 2 will be in the center row of the section containing D4
c. therefore 2 goes in D1
d. therefore 6 goes in E1
e. therefore 6 goes in D5
f. therefore 6 goes in F8
g. therefore 6 goes in A7
h. therefore 6 goes in J9
i. therefore 6 goes in B4
17) Completing Columns 4 and 7:
a. 1 goes in J7
b. 2 goes in E4
18) checking for direct evidence locations:
a. 9 goes in J8
b. 3 goes in D8
c. 9 goes in D9
d. 3 goes in E5
e. 4 goes in E6
f. 4 goes in C5
19) checking Row C for direct evidence locations:
a. 1 goes in C8
b. 2 goes in A8
c. 2 goes in C6
20) checking Row B for direct evidence locations:
a. 2 goes in B2
b. 9 goes in B5
c. 1 goes in A5
21) checking Row A:
a. 9 goes in A2
b. 8 goes in A3
22) completing rows H and J:
a. 8 goes in J2
b. 2 goes in H3
c. 2 goes in J5
d. 8 goes in H5

Jaq (Jaq), Friday, 18 November 2005 01:02 (twenty years ago)

Heh....like anyone is going to rework that whole bloody thing.

Jaq (Jaq), Friday, 18 November 2005 01:09 (twenty years ago)

ok so my take on "no guessing" is that ppl. classifying certain things as "guessing" are doing the order of operations wrong in their logic? looking at some of how jaq describes what he does for example, the way to think of it is "find a likely solvable box, and inventory all the limitations on what it cannot be -- if there is one possible solution, then you have solved it, otherwise find another candidate."

so the criteria of "no guessing" is therefore "there exists a series of soduku states from initial to complete, each with one additional number filled in such that between any two states the number filled in is the only possible one in that position."

i also noticed what might be a simple mental technique in jaq's solutions where he starts off looking not for what it can't be but what it "must" be -- i.e. this region requires a 5 somewhere, but it cannot be in place a, b, c, d, etc. and therefore *must* be in the only remaining place. but this can also be reworded to be thought of as "boxes y and z cannot contain any numbers but 5 and 6" to keep the succinct criteria above clear.

i may just be stating the obvious in all this, but i only dick around with these puzzles on rare occasion, so it took me a bit to think this through.

Sterling Clover (s_clover), Friday, 18 November 2005 09:32 (twenty years ago)

my linear algebra is dodgy these days but a possible "genuine" solution could be something along these line:

so i figure you could create seperate binary vectors for each of the possible states of each box -- one with limits from the region, one with limits from horizontal line, one from vertical line, and then you could multiply them through (straight product). then you take a cross product (with a little manipulation?) of all state matrices in a region, row, or column and in theory in at least one of these cross products (of which there would be 27 total) there would be one column (row?) with only one 1 and the rest zeroes, and that would tell you a correct location and value.

or something like that. one it was all math i'm also sure there would be all sorts of ways to optimize it and propigate the change thru the 27 resultant vectors so they didn't have to be recalced each time.

Sterling Clover (s_clover), Friday, 18 November 2005 09:52 (twenty years ago)

now an interesting programming project i never got around to was to try and apply set theory to derive elegant solutions for the "montana" solitaire game. alternately, to "reduce" it to something of known difficult complexity. it can obv be modeled as a branching decision tree, but there's a self-similarity between difft. tree branches and a decent algorithm could demonstrate the equiv. nature of some different orders of operations, tho not others. thinking about it reminded me of modern chip design actually and issues of superscalar execution. (or alternately, the same sorts of transform math used at the low level of subethaedit)

Sterling Clover (s_clover), Friday, 18 November 2005 09:58 (twenty years ago)

ahem - I'm not male.

Jaq (Jaq), Friday, 18 November 2005 15:12 (twenty years ago)

re that puzzle above:

this:
http://home.clara.net/koogy/SoDorky3.html?000703000100008040306000908004807500050000080007901200901000802060100003000405
(click hint)
shows 8 different squares where you KNOW the value for the initial position. but this is done using brute force and would be tedious for a human to do this (that said, i tend to do sudoku the same way the code does, going through all squares and listing alternatives and maybe that's why i find them too repetative...)

"1) Find all the section direct evidence locations.
a. 3 goes in B7
b. 5 goes in F5
2) Check Column 6 for direct evidence locations.
a. 9 goes in H6"

see, that's all very well but WHY did you choose column 6 in step 2? experience? trial and error? that's the tricky bit.

> so i figure you could create seperate binary vectors

i got this far 8)

koogs (koogs), Friday, 18 November 2005 15:14 (twenty years ago)

But yes, I think people who are looking at what can possibly go into a box are approaching the puzzle backwards.

I don't know that a strict math approach can be used as a solver for sudoku, because the numbers are simply symbols. The puzzle can be done in an identical manner using the letters A-I or any other set of 9 symbols. Probability and constraints might turn up a more elegant solution - you start with 9 ones, and have 81 possible locations. As soon as you place one of them, you have only 63 possible locations for the remaining 8. Place another and you have only 47 locations left, then 31 left after placing 6, etc.

The solvers written by (for?) the current Sudoku game developers run through the actual logic algorithms, in order to rank the puzzle as easy, medium, hard, diabolical. The solver written by Andrew (http://nf.wh3rd.net/sudoku/) is just brute force from his admission.

Jaq (Jaq), Friday, 18 November 2005 15:31 (twenty years ago)

WHY did you choose column 6 in step 2?

It has the most complete sequence, mainly. Focusing on a section that has a full row or column yields good results generally. A section that is mostly empty between two that have a similar set of numbers in place is also a good plan.

Jaq (Jaq), Friday, 18 November 2005 15:37 (twenty years ago)

apologies jaq.

Sterling Clover (s_clover), Friday, 18 November 2005 21:02 (twenty years ago)

No worries Sterling.

Something Casuistry commented on in the sudoku c/d thread referenced upthread - the solving gets to the point where it is always the same. I think that's why I like these for work. The Kakuro puzzles are taking more concentration and effort, since they involve actual math as well as logic, so I'm not able to work at them the same way.

Sudoku story: We were at the eye doctor's office a few weeks ago, picking up contacts. The doctor was sitting behind the reception desk, off to the side, with a pile of files and whatnot, looking very studious, while the receptionist helped us. I figured the doc was working on insurance forms or something, but no - he had a sudoku slipped into a file folder :)

Jaq (Jaq), Friday, 18 November 2005 21:49 (twenty years ago)

the algorithm i described, by the way, is simply a mathmatical way of saying that for each square you take all the things it can be and then check each row/column/region to see if among them there is any it "has" to be.

Sterling Clover (s_clover), Saturday, 19 November 2005 01:53 (twenty years ago)

Ah! Okay. With all the products and matrices, things started going all fuzzy on me. I was thinking about the probability approach while solving one this evening - gut feeling says "no, what are you thinking?".

Jaq (Jaq), Saturday, 19 November 2005 03:01 (twenty years ago)

> The Kakuro puzzles are taking more concentration and effort

i disagree. you soon learn by rote the maximums and minimums for a given sequence size (3, 6, 10, 15 or 17, 24, 30, 35...) (and anything 1 more or 1 less that these) so it's just pattern recognition until the very end (i find).

koogs (koogs), Saturday, 19 November 2005 19:01 (twenty years ago)

i asked my maths phd friend today about some stuff i was playing with and he said "yeah, this should all be easily translatable to an already solved problem in group theory -- however, I will not help you determine what problem this is or help you translate it." meh.

(btw, you can transpose rows or cols 1-3, 4-6, or 7-9 without changing the nature of the puzzle, which means that there are actually at least an order of magnitude less soduku than you would think -- not to mention that you can swap all 2s and 9s or whatever too)

(also -- 4 is the minimum # of initial numbers for a 4x4 soduku, what's the minimum for yr. standard 9x9 and is there a formula that tells you for arbitrary sizes?)

Sterling Clover (s_clover), Sunday, 20 November 2005 06:14 (twenty years ago)

haha wow!
http://en.wikipedia.org/wiki/Mathematics_of_Sudoku

it turns out that the minimum # problem is unsolved! (and also that the general case sudoko solution is, unsurprisingly, np-complete!)

the page also cites knuth's dancing links algorithm and graph coloring, which shows that my speculations above were sorta on the right track.

Sterling Clover (s_clover), Sunday, 20 November 2005 06:30 (twenty years ago)

See, that is exactly the kind of math that makes me want to go back to school and get a math degree.

Casuistry (Chris P), Sunday, 20 November 2005 10:08 (twenty years ago)

i also wrote a solver for it but it would keep going after it was actually solved. oh um. (it was also decidedly unfun, took the enjoyment out of it, instead of just taking the tedium out of it so i removed it from later versions)

i don't think you need a brute force solver though. certainly the early versions that filled in values it was sure about would finish most of the guardian easy and medium puzzles without resorting to brute force. there is, however, one last technique that i haven't coded (because it is tricky) (and thanks to mr o'farrell for firming this up for me over on ile):

if, in any 3x3 square, all the possible positions for a given value are in the same vertical or horizontal line then you can eliminate that possibility from other squares in the same line in the 9x9 grid (one of them must be A so nothing else can be).

also, if you have two empty squares in a line and each can have only the same two values then nothing else on that line can take those values AND nothing else in the 3x3 can take those values. (same for 3 empty squares with the same three possible values and (maybe) if the possible values are A or B, B or C and A or C)

(um, why am i so against brute force solvers when writing code to model the way a human would do these things is so much less efficient?)

koogs (koogs), Monday, 21 November 2005 11:59 (twenty years ago)

In that Wiki article - is Sum Number Place the same thing as kakuro? Also, a new phrase for the "a bit off" lexicon: four short of a full grid.

koogs, as I work more of these, I agree the solving is becoming much more rote.

For me, having access to a solver has given me a sanity check along the lines of "is this damnable thing truly solvable?" But what I really want is a tool that would give me just one number, and illustrate the logic of determination - more of a trainer than a solver I guess. Actually, with the fever pitch of Sudoku at the moment, programming a trainer/simulator might be worthwhile. Far beyond my skills though.

Jaq (Jaq), Monday, 21 November 2005 19:16 (twenty years ago)

I did the Metro sudoku on the train this morning then the two in the Herald at lunchtime. I haven't exactly been gripped like a nation being swept by something popular, but it was fun.

I'm not getting this easy/medium/hard bit. Is it just the case that you start off with more ambiguities in a 'hard' puzzle, then you work out three numbers and it's an 'easy' one?

Onimo (GerryNemo), Monday, 21 November 2005 22:23 (twenty years ago)

From what I've seen, the rating comes from the types of logic that has to be used in the solution. Easy = mostly direct evidence; medium = single level of inference; hard = multiple levels of inference. I've worked a few hard puzzles where everything starts off well, you get 5 or 6 numbers sorted out, then everything grinds to a halt.

Jaq (Jaq), Monday, 21 November 2005 23:09 (twenty years ago)

And then you guess.

Casuistry (Chris P), Tuesday, 22 November 2005 08:47 (twenty years ago)

Ha!!!!

Jaq (Jaq), Tuesday, 22 November 2005 13:31 (twenty years ago)

Oh no graph coloring!

Occam's Reznor (ex machina), Tuesday, 22 November 2005 15:51 (twenty years ago)

Hi folks

I'm sure what I'm going to say has been said better and more clearly many times before.

Because I'm a sloppy thinker, I canmake mistakes on the easiest of Sudokus, such as repeating a digit in a row, column or box without noticing until much later. So, I thought I'd write a program based on very simple principles and see how well it coped with published puzzles ranging from 'very easy' to 'fiendish'.

All the program does (without bothering with the coding details) is to see what digits can be used in any cell by eliminating anything already present in the row/col/box to which the cell belongs. If a cell has only one free value, assign it. It is also common for each cell to have several possible values, but for only one cell in any given row/col/box to have a particular digit in its set of possible values, so assign it.

If any cells have to be given digits by these simple rules, go through the whole process again from the augmented solution.

For most puzzles, including some 'very hard' and 'fiendish' ones, the solution appears in a flash. However, this algorithm can stall. What I then do is show the current solution and the possible digits for each unassigned cell. I then make a guess for a cell with only two possible values and attempt to resolve. The manual interventions could easily be automated, but I don't mind spending a minute on the most difficult puzzles.

When I wrote the program, I suspected it would sometimes stall, as indeed it does.

In the last couple of days, I've been thinking about a Kakoru algorithm. This seems like a much more challenging problem, but perhaps I'm missing something.

Bootlebarth, Thursday, 24 November 2005 15:27 (twenty years ago)

I suspect the formula for determining the minimum (symetrical) starters for a soduku built of NxN squares is 3^N-2^N-1 but am not quite ready to go about proving why, except that I suspect circuits on a graph coloring version of the problem would help, and that the series parallels a method for constructing such solutions. At the very least, again not sure why, I suspect such a formula articulates an upper bound such that a solution MUST exist.

interesting question -- what is the minimum possible starters for a "well defined" solution REGARDLESS of the "guessing" criteria, and is it different?

Sterling Clover (s_clover), Friday, 25 November 2005 07:00 (twenty years ago)

two months pass...
the hardest (and possibly prettiest) one i've seen (from guardian monday).


A B C D E F G H I
+-------+-------+-------+
1| . . . | . . . | 2 . . |
2| . . 3 | 4 5 . | . 1 . |
3| 1 2 . | . . 6 | . . 9 |
+-------+-------+-------+
4| . . . | . . 7 | . . 8 |
5| . 5 . | . 8 . | . 7 . |
6| 6 . . | 9 . . | . . . |
+-------+-------+-------+
7| 7 . . | 1 . . | . 5 6 |
8| . 8 . | . 2 3 | 4 . . |
9| . . 9 | . . . | . . . |
+-------+-------+-------+

koogs (koogs), Thursday, 9 February 2006 09:39 (twenty years ago)

two x-wings. easy using simple sudoku.

älänbänänä (alanbanana), Thursday, 9 February 2006 11:29 (twenty years ago)

trying that again with pre tags rather than code tags.

A B C D E F G H I
+-------+-------+-------+
1| . . . | . . . | 2 . . |
2| . . 3 | 4 5 . | . 1 . |
3| 1 2 . | . . 6 | . . 9 |
+-------+-------+-------+
4| . . . | . . 7 | . . 8 |
5| . 5 . | . 8 . | . 7 . |
6| 6 . . | 9 . . | . . . |
+-------+-------+-------+
7| 7 . . | 1 . . | . 5 6 |
8| . 8 . | . 2 3 | 4 . . |
9| . . 9 | . . . | . . . |
+-------+-------+-------+

i do not understand alan's comment.

koogs (koogs), Thursday, 9 February 2006 12:35 (twenty years ago)

I just got this: http://www.thinkgeek.com/images/products/front/sudoku_electronic.jpg
from ThinkGeek, but haven't put the batteries in yet.

i do not understand alan's comment.

Me, either.

Jaq (Jaq), Thursday, 9 February 2006 13:37 (twenty years ago)

ah, http://www.angusj.com/sudoku/hints.php#x_wing

koogs (koogs), Thursday, 9 February 2006 17:35 (twenty years ago)

Ha! The more I looked at the pattern in the puzzle, the more I was convinced I saw a Tie-Fighter! (sort of sideways, with speed vortices spinning off it...)

Jaq (Jaq), Thursday, 9 February 2006 17:53 (twenty years ago)

OMG! I've been stumped by koogs' puzzle for about 4 hours now, but just this minute realised I failed to put that 6 in F3 when I copied it to a piece of paper! ARGH!

Presumably everything will fall into place now.

JimD (JimD), Friday, 10 February 2006 02:12 (twenty years ago)

took me two evenings even when i had all the numbers 8)

koogs (koogs), Friday, 10 February 2006 09:30 (twenty years ago)

Yep, it didn't "fall into place" exactly, although I've got it finished now. The nice thing was that it needed a bit of logic which I've used loads within a square before, but hadn't ever thought of using on a row or column until this one.

JimD (JimD), Friday, 10 February 2006 18:06 (twenty years ago)

five months pass...
That handheld suduko thing I got from ThinkGeek - icky + pain in the ass = no fun waste of $.

I really liked the suduko interface in Brain Age on the DS, but I got tired of crazy laughing guy and having to draw pictures all the time. So I picked up Suduko Gridmaster for the DS this weekend and am liking it. 400-some puzzles at varying levels, timed challenge puzzles, and this box/row/column highlighting scheme that's nice. Also, once you've placed 9 of the same number, it grays out as a selection.

Chintzy, annoying music though. But you can turn the volume so low it is off on the DS.

Jaq (Jaq), Tuesday, 18 July 2006 22:31 (nineteen years ago)

i am playing and immensely enjoying sudoku on brain age DS.

Dxy (Danny), Tuesday, 18 July 2006 23:29 (nineteen years ago)

Have you had to draw the panda, zebra, and cow pictures? Because that's when I quit.

Jaq (Jaq), Tuesday, 18 July 2006 23:30 (nineteen years ago)

i had never played it before.

Dxy (Danny), Tuesday, 18 July 2006 23:31 (nineteen years ago)

It took several months to wear me down. I really really like the interface in Brain Age, and holding the DS like a book. If anyone knows how to turn that guy off and stop with the pictures, please tell.

Jaq (Jaq), Tuesday, 18 July 2006 23:36 (nineteen years ago)

i don't get why the DS sudokus have like 400 puzzles when those little crappy handhelds randomly generate 1,000s and 1,000s of them

s1ocki (slutsky), Wednesday, 19 July 2006 04:44 (nineteen years ago)

I'd love to know if there's any way to turn off floating head bloke too, yesterday he wanted me to draw the Mona Lisa, Rodin's Thinker and an Easter Island statue.

Cressida Breem (neruokruokruokne?), Wednesday, 19 July 2006 09:11 (nineteen years ago)


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