― Ronan (Ronan), Monday, 26 September 2005 14:02 (twenty years ago)
I heard gripes and grumbles about the controls being fiddly but the full package seems pretty enticing
what with this and anticipating buying far cry instincts this friday I'll soon have to relinquish my 'I vote ninty' badge
― cozen (Cozen), Monday, 26 September 2005 14:06 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Monday, 26 September 2005 15:55 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Monday, 26 September 2005 20:24 (twenty years ago)
― jeffrey (johnson), Monday, 26 September 2005 20:32 (twenty years ago)
― cozen (Cozen), Tuesday, 27 September 2005 13:04 (twenty years ago)
the attempts to make it feel realistic and your actions feel instinctive are quite successful, particularly when speaking to people, you only have a very short time to move the mouse a certain way and thus say a certain thing, so you really have to go with your gut reaction.
― Ronan (Ronan), Tuesday, 27 September 2005 20:18 (twenty years ago)
cd w0w has it for 27 quid. hmmm. but i still haven't finished san andreas. maybe it'll be cheaper soon ...
― grimly fiendish (grimlord), Tuesday, 11 October 2005 16:39 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Tuesday, 11 October 2005 16:49 (twenty years ago)
― grimly fiendish (grimlord), Tuesday, 11 October 2005 19:07 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Tuesday, 11 October 2005 20:08 (twenty years ago)
― Will M. (Will M.), Thursday, 13 October 2005 06:12 (twenty years ago)
also: the get-the-tape-from-the-vaults level is monumentally fucking tedious and frustrating, now matter how clever the panic meter is.
still. it's strangely enthralling, and does get under your skin.
― grimly fiendish (grimlord), Wednesday, 11 January 2006 21:36 (twenty years ago)
the worst worst worst part of the game is the attempts at stealth levels, SOOOOOOOOOO tedious and difficult.
― Ronan (Ronan), Friday, 13 January 2006 20:12 (twenty years ago)
i played it again last night and got totally engrossed. the apartment/tempest thing is quite exhilarating/exhausting. i had to pretty much force myself away from it. next scene: carla is off to confront lucas at the bank.
― grimly fiendish (grimlord), Friday, 13 January 2006 21:33 (twenty years ago)
― Ronan (Ronan), Saturday, 14 January 2006 18:59 (twenty years ago)
Any suggestions?
― steal compass, drive north, disappear (tissp), Wednesday, 8 March 2006 17:28 (twenty years ago)
get the Miles Sound Tools(sometimes will help much)
try digging around on their tech-help forums
― kingfish da notorious teletabby (kingfish 2.0), Wednesday, 8 March 2006 17:41 (twenty years ago)
(Though saying that, I think my XP installation is TAPPED completely)
― steal compass, drive north, disappear (tissp), Wednesday, 8 March 2006 17:57 (twenty years ago)
― steal compass, drive north, disappear (tissp), Thursday, 9 March 2006 11:42 (twenty years ago)
― Ronan (Ronan), Saturday, 11 March 2006 20:29 (twenty years ago)
― Will M. (Will M.), Saturday, 11 March 2006 20:46 (twenty years ago)
also the most random and spontaneous love scene ever towards the end, wtf!
― Ronan (Ronan), Saturday, 11 March 2006 23:12 (twenty years ago)
― grimly fiendish (grimlord), Sunday, 12 March 2006 12:28 (twenty years ago)
are there any cheat codes for it? i really do have better things to do with my life than play piss-poor stealth levels all afternoon, but i'd like to see how it ends.
― grimly fiendish (grimlord), Sunday, 12 March 2006 16:48 (twenty years ago)
3D polygon sex is fucking horrible, makes me wince just thinking about those jaggies.
― Navek Rednam (Navek Rednam), Sunday, 12 March 2006 17:04 (twenty years ago)
according to millions of tedious cheat sites, entering "J8OL14FD" as a login works on all platforms. not on my PS2 :(
― grimly fiendish (grimlord), Sunday, 12 March 2006 17:19 (twenty years ago)
― grimly fiendish (grimlord), Sunday, 12 March 2006 17:21 (twenty years ago)
If you're really stuck though, just check a walkthrough rather than a cheat, should sort it.
― Ronan (Ronan), Sunday, 12 March 2006 18:41 (twenty years ago)
― Andrew Farrell (afarrell), Wednesday, 22 March 2006 16:44 (twenty years ago)
Also, this reply is incredibly late, but no, the talknig director isn't in the real game, only the demo.
― Will M. (Will M.), Thursday, 15 June 2006 05:25 (twenty years ago)
― Ronan (Ronan), Thursday, 15 June 2006 09:32 (twenty years ago)
― Will M. (Will M.), Friday, 16 June 2006 20:25 (twenty years ago)
did the people who made this make anything else?
― Local Garda, Tuesday, 18 November 2008 22:37 (seventeen years ago)
http://en.wikipedia.org/wiki/Quantic_Dream
Omikron: The Nomad Soul, and the upcoming Heavy Rain. I didn't realize a Fahrenheit sequel was announced for release next year, awesome! Pity there won't be a PC version, though. Also there will be more of that Aztec stuff and Matrix combat. Uh...
― Nhex, Tuesday, 18 November 2008 23:13 (seventeen years ago)
http://www.gamingdaily.co.uk/2010/farenshite-where-farenheit-went-wrong/
brutal. great charts!
― Nhex, Sunday, 31 January 2010 21:00 (sixteen years ago)
I just started playing this last night. The first two scenes i played made me think it'd be one of my favourite games ever but it goes rapidly downhill, should have just read that and not bothered.
― toastmodernist, Monday, 1 February 2010 10:33 (sixteen years ago)
it's a great, great game until you get to the last 30 minutes or so. the nerve-wracking stuff at the office.. seeing the giant bugs.. futzing around the apartment..
― Tracer Hand, Monday, 1 February 2010 15:10 (sixteen years ago)
I think at first the whole simon says QTE seemed really exciting, like this could be a good way of having some sort of more filmiccy narrative but without losing the interactivity or gameiness of it. Trying to avoid the giant bugs when yr in the office was exhilirating and it looked like an action sequence but i was Playing it.
By the time i got to the part where my flat was falling apart and i spent ten minutes hitting buttons as fast as i could while trying desperately to view what was actually going on i was very much over the mechanism.
Still think the context sensitive control scheme used for the more mundane actions is incredible tho. Wish i had a playstation 3 for heavy rain.
― toastmodernist, Monday, 1 February 2010 16:46 (sixteen years ago)
yeah i've never been a fan of QTEs. the overall prob which can never really be avoided is that instead of the cool graphics of an action sequence what you're actually paying attention to is a handful of superimposed symbols. yes, Guitar Hero i'm looking at you.
― Tracer Hand, Monday, 1 February 2010 17:16 (sixteen years ago)
This game really brings a ton of stuff to the table gameplay and interaction-wise. Like you said toast, the first chapter especially gives you so much hope where you're playing against yourself in different roles - if only the whole game could've been that clever, but the rest of it only gets close in parts. Still, for all its faults I'm still a huge fan overall.
Man it was annoying to do that stupid guitar bit to get your ex to sleep with you, though, you couldn't screw up more than three times, I think, over what must've been dozens of inputs. But then it totally works in those more subtle situations. Not the basketball minigame.
The giant control symbols covering up the action are incredibly annoying... and hard to read, to boot! Especially in the second half where you're doing all sorts of crazy stuff. Looks like Heavy Rain is taking more of a page from Dragon's Lair directly with the smaller buttons located on the screen by context (where you have to move/go/do).
Btw, if you haven't beaten it yet, you can get all the endings by just saving one or two chapters before the end, I think, and changing your decision in the last one.
― Nhex, Monday, 1 February 2010 20:22 (sixteen years ago)