This is a Magic: The Gathering thread, because I am not proud.

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I loved this.

No.

I love this. When I was on summer camp, the kids still played. And they'd call on me to resolve stupid stack rule disputes 'cos they heard I played a bunch back when I was their age, way back when all this was multilands. I love how it's grown with the new cards, becoming exponentially more gorgeously self-involved with each expansion, all the hundreds of beautiful hidden link-up that must be in those 4000 cards now, unseen by anyone. I love how when I quit I thought the collectors and balancers (balance!) had won, that we'd never see strong cards again, but that now I walk to a table and see Hypnotic Specter, Kird Ape, right back reintroduced, unweakened. I love how one of my kids was a state champion, and that the decks he showed me were so intricate, focussed, deep, compared to the ones I'd known. I love how a fifteen year can be a state champion, still, at this.

I love Apprentice. I love Duels of the Planeswalkers. I love the old nineties game, with shandalar. Shandalar!

Don't get me started on cards I love.

Gravel Puzzleworth (Gregory Henry), Tuesday, 27 September 2005 18:59 (twenty years ago)

I had an entire segment of friends from college who were madly into this; they were all two years behind me. I think they managed to turn it into a drinking game.

The Ghost of Black Elegance (Dan Perry), Tuesday, 27 September 2005 19:20 (twenty years ago)

I only played the old "Let's tack a story onto a lot of battles" computer game. I don't know what version it was, just that I learned to fear (and love)

http://www.wizards.com/global/images/magic/beta/Serra_Angel.jpg

Andrew Farrell (afarrell), Tuesday, 27 September 2005 19:24 (twenty years ago)

two weeks pass...
I played briefly around The Dark/Fallen Empires, then realized I couldn't afford it and stopped.

Three months ago, I got curious and went to see what ten years of change had done to the game. My GOD. There's stuff out there I never would have thought would happen-- cards that have effects when you discard them, bizarre alternate win conditions, and timing rules so well-defined that the game actually makes sense. I bought a shoebox full of commons on eBay to play with my housemates, and it's still fun. A little too much fun...

SFF, Thursday, 13 October 2005 15:53 (twenty years ago)

Yeah, the new stuff is SO AMAZING! I stopped playing when Homelands came out 'cos there was a pretty clear trend towards weakening stuff, it seemed like the game was sorta petering out, but now! I don't even *understand* half the decks that win things anymore, they're these exquisite chain-combo works of art.

Gravel Puzzleworth (Gregory Henry), Thursday, 13 October 2005 16:09 (twenty years ago)

I will admit to loving this game in middle school, which was basically right after the very beginning. I put it down at the beginning of high school.

I will also admit to a secret curiousity about the computer versions, which might provide a fun game without the stigma?

Jordan (Jordan), Thursday, 13 October 2005 16:15 (twenty years ago)

Jordan the old-school Shandalar games are GREAT! Seriously, they have like a plot and shit, loads of numbers go up, you get to make decks and play em and all that stuff, probably they're even abandonware by now.

Gravel Puzzleworth (Gregory Henry), Friday, 14 October 2005 03:35 (twenty years ago)


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